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- ================================================================
- Title : BloodLust
- Author : Greg Grimsby
- Email Address : david.gardner@electric.com
- Misc. Author Info : Doom! rocks my world! I can be reached at
- the above address, but place my name in the
- subject...
-
- Description : This level was originally designed as a death
- match level. I threw in some monsters and changed
- the layout to make it a playable level too. Its a
- pretty quick level to clear though, due to its
- simple design. As a Death Match level, its a pretty
- fun romp. Its designed to give the feel of having
- three floors on the same level. The bottom floor,
- The Sewers, has the basic weapons. The middle floor
- offers some beefier fire-power. The top, tech-level
- floor has the big-mommas. So the flow of battle is
- upward. It tends to be a pretty fast-paced kill-
- fest. There are plenty of places to commit suicide,
- for those so inclined 8^)
-
- Note that there are 2 exits to this level. Note also
- that this level is a secret level. The first exit
- is the normal exit. The hidden exit (nearby) brings you
- back to this same secret level. So it is possible to
- loop this level. This makes it easy to play to a certain
- number of kills. When you have x kills, run to the
- second exit. The second exit brings you right back for
- more carnage!!
-
- Additional Credits to : my dedicated band of playtesters 8^)
- ================================================================
-
- * Play Information *
-
- Episode and Level # : E2M9
- Single Player : Yes
- Cooperative 2-4 Player : Yes
- Deathmatch 2-4 Player : YES -what it was originally designed for...
- Difficulty Settings : Yes (admittingly, I haven't tried it on Nightmare)
- Difficulty : 8'ish out of 10.
- New demos : No
- New Sounds : No
- New Graphics : No
-
- * Construction *
-
- Base : New level from scratch
- Build Time : About 20 hours, plus playtesting
- Editor(s) used : DEU 5.1, BSP 1.1x
- Known Bugs : not really a bug, but it might run slower than
- most levels due to its complexity
-
- * Copyright / Permissions *
-
- Authors may NOT use this level as a base to build additional
- levels.
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
- * Where to get this WAD *
-
- This WAD can be FTPed at infant2.sphs.indiana.edu in
- pub\doom\wads\newwads
- (until its moved.....)
-
-